![]() The Doodler can also gain power-ups that provide weapons and movement abilities such as a jetpack that will send him rocketing straight up through most of a level, or a pair of wings that will allow a slower form of flight. This can reduce the levels to Trial and Error gaming in which players can’t react fast enough to new threats, and must instead memorize when a threat will come and have The Doodler already in position to jump around it. While this makes combat relatively easy, it also becomes very difficult for the Player to aim their arms while simultaneously side-stepping around the room. By pointing their arms, players can make The Doodler fire in any direction. One is to jump past them and then land on top of them, but the easy way is to just blast the monsters. Enemies appear in The Doodler’s path, and players can dispatch them in several ways. When all of these elements are combined together the experience becomes much more engaging and complex than just tilting a phone or wiggling a thumb stick.Īdding in further complexity is the use of firepower. ![]() There are some other mechanics in play is well, players can point their arms to make The Doodler shoot enemies, and there are power-ups that require a special gesture to use. The basics of this remain in Doodle Jump Kinect, but now players move their own body around their living rooms to make the Doodler move along with them. The trick is to ensure that he always has a platform to land on, while avoiding the enemies that appear in his path. Players can tilt their phone to make The Doodler move left or right, but the critter automatically jumps upward at a steady pace on his own. On mobile devices the Doodle Jump series has players control a little creature named The Doodler as it jumps up through a series of infinite platforms. The iPhone title Doodle Jump is based around the accelerometer in mobile phones, and while this could be controlled with the thumb stick, the developers at Smoking Gun Interactive have taken advantage of the Kinect to give the Xbox 360 port Doodle Jump Kinect a little more substance than its mobile counterpart. True, dance games make up the bulk of Kinect must-haves, but there are also quite a few weird little games for it that add in some variety to the stable. With the other two consoles sporting motion-sensing controllers the Xbox would be at a loss on how to deal with simple casual games that use simple motion-based controls. When the Kinect was unveiled, hardcore gamers correctly deduced that it wasn’t going to have many games that appeal to the traditional Xbox fan and their Gears of War style of gameplay.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |